Chibi-Robo! Zip Lash
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''Chibi-Robo! Zip Lash'' is a 2015 side-scrolling
platform game A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are charac ...
developed by Skip Ltd. and
Vanpool Vanpools or Vanpooling is an element of the transit system that allow groups of people to share the ride similar to a carpool, but on a larger scale with concurrent savings in fuel and vehicle operating costs and thus usually a lower cost to the ...
and published by Nintendo for the Nintendo 3DS. It is the fifth installment in the '' Chibi-Robo!'' series, and the second ''Chibi-Robo!'' game for the 3DS after '' Chibi-Robo! Photo Finder'' (2014). ''Zip Lash'' players control the character Chibi-Robo, a robot that is tasked with roaming the world and defending its natural resources from a fleet of invading aliens. Chibi-Robo is equipped with a cord and plug with which he can attack enemies and get to inaccessible places. Throughout the levels, the player can find collectibles such as big coins, Chibi-Tots, and snacks that are based on real-world
brand A brand is a name, term, design, symbol or any other feature that distinguishes one seller's good or service from those of other sellers. Brands are used in business, marketing, and advertising for recognition and, importantly, to create ...
s. The game is distinguishable from the previous installments in the '' Chibi-Robo!'' series, which uses elements from the
adventure An adventure is an exciting experience or undertaking that is typically bold, sometimes risky. Adventures may be activities with danger such as traveling, exploring, skydiving, mountain climbing, scuba diving, river rafting, or other extreme ...
genre. The decision to shift genres was taken in the hope of expanding the franchise's fanbase in the US, and to assist mechanics developed for the game. Developers chose the character Chibi-Robo to create a game that suited him, as well as to be commercially successful. The snack collectibles were included into the game to give scale to Chibi-Robo and to be recognizable to the player. While wanting to further develop the character for future games, developers feared this could be the last installment of the series if sales did not meet expectations. ''Zip Lash'' was a commercial failure and received mixed reviews from critics with praise for the visuals, sound, and overall charm but criticism for its level design, controls, and gameplay mechanics, with many calling the game unoriginal and uninspired. ''Zip Lash'' is currently the most recent game in the series and is believed to be the last, and Skip Ltd.'s dormancy has prompted speculation of its closure.


Gameplay

Unlike the first three games in the series, ''Chibi-Robo! Zip Lash'' is a
sidescrolling '' A side-scrolling video game (alternatively side-scroller), is a game viewed from a side-view camera angle where the screen follows the player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling graphic ...
platformer A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action game, action video games in which the core objective is to move the player character between points in an environment. Platform game ...
rather than an
adventure An adventure is an exciting experience or undertaking that is typically bold, sometimes risky. Adventures may be activities with danger such as traveling, exploring, skydiving, mountain climbing, scuba diving, river rafting, or other extreme ...
platformer. The player takes control of the robot Chibi-Robo with the goal of reaching the end of the level, which is signified by an
unidentified flying object An unidentified flying object (UFO), more recently renamed by US officials as a UAP (unidentified aerial phenomenon), is any perceived aerial phenomenon that cannot be immediately identified or explained. On investigation, most UFOs are ide ...
(UFO). Chibi-Robo has a multi-functional power cord, one of whose main functions is the Whip Lash; when using the cord he swings the plug which can be used to grab surfaces and items or to attack enemies. By attaching the plug to orange surfaces on walls and ceilings, Chibi can swing or grapple with his cord to reach inaccessible places. The Whip Lash can also be performed in the air; holding the action can cause the player to briefly hover. The cord's other main function is Zip Lash, in which Chibi-Robo charges up and releases the cord at a distance and ricochets of wall; Zip Lash is used for puzzle solving and reaching high-up, inaccessible locations. In every level, the player can collect orbs known as Boost-Balls, which are either red or blue and extend the cord; the red orbs extend Whip Lash and blue orbs extend Zip Lash. The cord's length is reset when the player completes the level. Chibi-Robo is dependent on watts, a type of power supply. Besides the plug, Chibi-Robo can also perform a roll to travel through narrow passages. While playing levels, Chibi-Robo's battery life is depleted, causing the player to restart the level if it reaches 0. The player is required to recharge the battery using plug sockets that are scattered around the levels.


Abilities

In addition to standard plug sockets, some levels include sockets that give Chibi-Robo elemental abilities. Red sockets allow Chibi-Robo to melt obstacles and enemies with fire and blue sockets give him the ability to freeze enemies and freeze water. Other levels grant Chibi-Robo access to vehicles the player can control through a large, automated section of levels, such as a wakeboard, a skateboard and a submarine. To help Chibi-Robo when in trouble, the player can buy a spare battery that refills the player's battery and an emergency rocket that can save the player from a bottomless pit. These items are automatically activated an can be purchased in either the Chibi-House or in
vending machines A vending machine is an automated machine that provides items such as snacks, beverages, cigarettes, and lottery tickets to consumers after cash, a credit card, or other forms of payment are inserted into the machine or otherwise made. The fir ...
found within the levels. The Chibi-Robo amiibo figure can be used within any level that grants the player "Super Chibi-Robo", a powered-up version of Chibi-Robo that has an increased battery life and maximum power-cord length.


Setting and collectables

In ''Zip Lash'', the player traverses seven worlds that are represented as Oceania, North Africa, the Caribbean, Europe, North America, the South Pole, and
Asia Asia (, ) is one of the world's most notable geographical regions, which is either considered a continent in its own right or a subcontinent of Eurasia, which shares the continental landmass of Afro-Eurasia with Africa. Asia covers an are ...
. Each world, excluding Asia, contains six levels and a boss battle. The levels are displayed in a ring on a 2D map; the player can navigate between them via Chibi-Robo's spaceship, which is called the Chibi-House and acts as the game's hub world. The Chibi-House also allows players to purchase helpful, in-level items. The Chibi-House can also be used to increase Chibi-Robo's watts supply. By collecting trash that appears in levels and returning it to the Chibi-House, the player can convert the trash into watts, which can power plug sockets in levels. The Chibi-Robo amiibo can be used in the Chibi-House, allowing the player to unlock a toy capsule machine. The player can spend in-game currency to purchase collectable figurines. At the end of each level, the player is tasked with hitting one of three UFOs that are colored bronze, silver, and gold. The color of the UFO determines the number of chances the player gets to spin the "Destination Wheel", which is the game's method of level progression. The player must spin a roulette wheel to see their next destination. Players can purchase new tiles with coins found in the level to replace some of the coins on the wheel so the player can rig the wheel to be more favorable. Once the player completes all six side-scrolling levels, the world's boss battle opens up and the wheel determines the difficulty of the boss. Small, gold coins called Moolah act as the in-game currency. Levels contain collectibles: Chibi-Tots are small versions of Chibi-Robo that try to avoid the player; Big Coins are large versions of Moolah; and snacks that resemble real-world, international brands such as Utz Chips,
Pocky is a Japanese sweet snack food produced by the Ezaki Glico food company. Pocky was first sold in 1966, and was invented by Yoshiaki Koma. It consists of coated biscuit sticks. It was named after the Japanese onomatopoeic word , which is suppos ...
, and
Mentos Mentos are a brand of packaged scotch mints or mint flavored candies sold in stores and vending machines. First produced in 1932, they are currently sold in more than 130 countries worldwide by the Italian-Dutch corporation Perfetti Van Melle. T ...
. Snacks can be traded for costumes when the player interacts with a toy, one of which appears in each world. Blue aliens that appear within completed levels require the player to return them to their UFO. If successful, the alien rewards the player with a
Miiverse Miiverse was a social network for Nintendo 3DS and Wii U, created by Nintendo System Development and Hatena, and powered by the Nintendo Network. Integrated into many games, Miiverse allowed players to interact and share their experiences by w ...
code for a costume for Chibi-Robo to wear.


Plot

Chibi-Robo is cleaning the exterior of a space station when his companion Telly reminds him to take a break. During the break, Chibi-Robo watches television and discovers many of the Earth's natural resources have vanished because of invading aliens. The pair are suddenly disturbed by a cluster of aliens, who are known as Gyorians and are traveling toward Earth. Chibi-Robo and Telly set off in the "Chibi House" to combat the alien invasion. During the adventure, Chibi-Robo travels to locations across the Earth to reclaim the stolen natural resources and defeat the alien robots that guard their locations. Chibi-Robo and Telly travel to Antarctica, where the aliens' mothership is located. Chibi-Robo destroys the mothership but a large, glowing ball escapes from the wreckage and heads toward a metropolitan city in Asia. The ball then changes into a large monster named "The Mega-Mech Menace" and starts to wreak havoc. To combat the monster, Telly and Chibi construct a giant named "Giga Chibi-Robo"; the two giants fight each other until Chibi-Robo deactivates the monster and destroys it, prompting both Chibi and Telly to return to the station.


Development

''Chibi-Robo! Zip Lash'', the fifth game in the ''Chibi-Robo'' series, was developed by Skip Ltd. with help from Vanpool, Inc. Series producers
Kensuke Tanabe is a Japanese video game producer and designer working for Nintendo, where he currently is Senior Officer at Nintendo EPD. After he had graduated from the Visual Concept Planning Department of Osaka University of Arts, he decided to enter the ...
and Hiroshi Suzuki, and series newcomer
Taro Kudo is a Japanese video game designer and video game music composer. He began his career working for Konami and Square in the 1990s, then joined fellow ex-Square designers at Love-de-Lic in 1996, where he designed '' UFO: A Day in the Life''. Kudo no ...
produced ''Zip Lash'', and Risa Tabata was an assistant producer. Keita Eto representing Skip Ltd. and Jun Tsuda, representing Vanpool directed the game. Tsuda had worked with Tanabe on '' Paper Mario: Sticker Star'', ''
Dillon's Rolling Western ''Dillon's Rolling Western'', known in Japan as , is a downloadable video game developed by Vanpool and published by Nintendo for the Nintendo 3DS. It is the first game in the ''Dillon'' series. Released exclusively through the system's Nintendo ...
'' and its
sequel A sequel is a work of literature, film, theatre, television, music or video game that continues the story of, or expands upon, some earlier work. In the common context of a narrative work of fiction, a sequel portrays events set in the same ...
. The game's lead designers include Yuki Watanabe and Shingo Kabaya, artist Akira Katsuta, and programmer Hironori Ahiko. Hirofumi Taniguchi is credited for being the game's sound lead; with Kiyoshi Hazemoto and Soshiro Hokkai also working on sound. Following the inability to gain a wider audience with earlier ''Chibi-Robo!'' games, developers were tasked with making a new game that could make the series more popular in the US. In discussions with Skip Ltd., developers were tasked with focusing on action gameplay, suggesting "getting his cord and moving it over his head". The developers did not want the gameplay to revolve around jumping, as does the ''
Super Mario (also known as and ) is a platform game series created by Nintendo starring their mascot, Mario. It is the central series of the greater Mario (franchise), ''Mario'' franchise. At least one ''Super Mario'' game has been released for every m ...
'' series, and instead opted to focus on the cord-and-plug aspect of Chibi-Robo's design. To appeal to a wider audience, the developers decided to switch from 3D to 2D gameplay to implement the "whip and swing" mechanic suggested by Skip. Tabata stated to ''
USGamer Gamer Network Limited (formerly Eurogamer Network Limited) is a British mass media company based in Brighton. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and other ...
'' 3D gameplay would be more complex and they wanted the gameplay to be accessible to younger audiences. Developers did not want to make to make levels too difficult for players, while adding unique gameplay elements in each levels. In the same interview, Tabata said the "whip and swing" mechanic was developed around what the mechanic could do for the player, which led to the idea of ricocheting the cord. Speaking with ''Nintendo World Report'' at
E3 2015 The Electronic Entertainment Expo 2015 (E3 2015) was the 21st E3 held. The event took place at the Los Angeles Convention Center in Los Angeles, California. It took place from June 16 to June 18, 2015, with 52,200 total attendees. Major exhibit ...
, Tanabe stated they used other platforming games such as the ''
Donkey Kong is a video game franchise created by Shigeru Miyamoto and owned by Nintendo. It follows the adventures of a gorilla named Donkey Kong (character), Donkey Kong and his clan of other Ape, apes and monkeys. The franchise primarily consists of plat ...
'' series as reference for judging terrain and level difficulty. Tabata also said ''
Donkey Kong Country Returns ''Donkey Kong Country Returns'' is a 2010 side-scrolling platform game developed by Retro Studios and published by Nintendo for the Wii console. The game was released first in North America in November 2010, and in PAL regions and Japan the ...
'' and '' Tropical Freeze'' were used to influence camera movement in ''Zip Lash's'' levels. Both Tanabe and Tabata have expressed interest in making new games for the ''Chibi-Robo!'' series; Tabata hoped to return to the adventure-type gameplay of earlier games in the series. In an interview with ''
The Verge ''The Verge'' is an American technology news website operated by Vox Media, publishing news, feature stories, guidebooks, product reviews, consumer electronics news, and podcasts. The website launched on November 1, 2011, and uses Vox Media' ...
'', Tanabe said if the game did not sell well, it would be the last entry of the series. According to Tanabe in 2015:


Characters and world design

Developers chose to portray the character Chibi-Robo as attractively as possible rather than creating a new character that could be commercially successful. The developers wanted to look at the role of Chibi-Robo from a "different perspective", with Chibi's role being on a much-larger scale than that of earlier games; Chibi is now saving the people of the world. The game was not created with a coherent series timeline in mind, opting instead to use Citrusoft, a company established in previous games, to tie Chibi into the world. However, they still wanted to keep some of the characteristics of Chibi-Robo, such as his role as a garbage cleaner. Throughout the game, Chibi interacts with a series of toys that appear within the levels. The toys were an idea of Skip Ltd., and were intended move when people are not present; Toby, a toy airplane, was used to demonstrate the concept in the E3 demo. The idea to include real-world snack brands in the game stemmed from a need to compare the size of Chibi-Robo with the world around him. The development team wanted to include another form of collectible in the game. Risa Tabata stated developers originally considered using landmarks such as the
Statue of Liberty The Statue of Liberty (''Liberty Enlightening the World''; French: ''La Liberté éclairant le monde'') is a List of colossal sculpture in situ, colossal neoclassical sculpture on Liberty Island in New York Harbor in New York City, in the U ...
or the
Pyramids A pyramid (from el, πυραμίς ') is a structure whose outer surfaces are triangular and converge to a single step at the top, making the shape roughly a pyramid in the geometric sense. The base of a pyramid can be trilateral, quadrilate ...
as references but it was felt the landmarks would be too big in comparison with Chibi's size. Instead, developers chose to use snacks because they are common everywhere and would make people happy to see. Tanabe said a challenge of using snack brands was persuading companies to grant permission for the brand's use. For the US and European versions of the game, the respective branches of Nintendo contacted to the companies. For the Japanese version, however, Tabata was solely responsible for getting permission from more than thirty companies across the country.


Promotion and release

The game's first official announcement was made during an online presentation called "Nintendo Direct Micro", an edition of
Nintendo Direct Nintendo Direct is a series of online presentation or live shows produced by Nintendo, where information regarding the company's upcoming content or franchises is presented, such as information about games and consoles. The presentations began i ...
that was streamed on June 1, 2015. The game was scheduled for release in October that year and was announced alongside an accompanying amiibo. ''Zip Lash'' was later featured in Nintendo's "Digital Event" presentation for
E3 2015 The Electronic Entertainment Expo 2015 (E3 2015) was the 21st E3 held. The event took place at the Los Angeles Convention Center in Los Angeles, California. It took place from June 16 to June 18, 2015, with 52,200 total attendees. Major exhibit ...
and a playable demo was available at Nintendo's E3 booth. The game was launched in Japan on October 8, 2015, and in North America the following day. A demo was released in Europe later that month, and the full game was released in Europe on November 6. Tabata stated the developers wanted to create an amiibo figure that would match the game. They aimed to makie the figure appear within the game and to provide the ability to save the figure's data, allowing players to build it as they wish. At the game's launch outside Japan, the Chibi-Robo amiibo could only be made available by bundling it with the game. In Japan at launch, and on November 30 in Europe and North America, the amiibo was sold separately and exclusively by
Amazon Amazon most often refers to: * Amazons, a tribe of female warriors in Greek mythology * Amazon rainforest, a rainforest covering most of the Amazon basin * Amazon River, in South America * Amazon (company), an American multinational technology c ...
. Fifty-six other Nintendo-released amiibo are compatible in the game.


Reception

According to
review aggregator A review aggregator is a system that collects reviews of products and services (such as films, books, video games, software, hardware, and cars). This system stores the reviews and uses them for purposes such as supporting a website where users ...
website ''
Metacritic Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). M ...
'', ''Chibi-Robo! Zip Lash'' received "mixed reviews"; Metacritic rated it 59/100 based on 50 reviews. Most critics found the game to be underwhelming and forgettable. ''
Nintendo Life Gamer Network Limited (formerly Eurogamer Network Limited) is a British mass media company based in Brighton. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and other ...
'' described the game as "fun but unexciting", noting it was a solid platformer but was quite unmemorable compared to other games of the same genre. Throughout the reviews, critics' views on the game's controls were mixed. Some reviewers said the ''Zip Lash'' mechanic is a good idea and worked well with most levels. Others said the controls are poor, unresponsive, slow, and underused. Mark Brown of ''
Pocket Gamer ''Pocket Gamer'' is a video game website that focuses on mobile, portable and handheld games. The site launched in 2005 and is published and owned by UK company Steel Media Ltd. The site covers all major portable and mobile gaming formats, incl ...
'' wrote the controls of the whip, which uses the
d-pad A D-pad (short for directional pad or digital pad; officially referred to by Nintendo as a +Control Pad) is a flat, usually thumb-operated, often digital, four-way directional control with one button on each point, found on nearly all modern vid ...
, feel uncooperative and sluggish, saying it "lacked the finesse of other grappling hook games like ''
Umihara Kawase is a series of platform games starring the sushi chef Umihara Kawase, who has become lost in a world of surreal salt-water and fresh-water creatures. The series began with ''Umihara Kawase'' for the Super Famicom in 1994, which was followed by ...
'' and ''
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''". Most critics found problems with multiple gameplay elements; many derided the Destination Wheel, saying the idea was annoying and unneeded; according to ''
Destructoid ''Destructoid'' is a website that was founded as a video game-focused blog in March 2006 by Yanier Gonzalez, a Cuban-American cartoonist and author. Enthusiast Gaming acquired the website in 2017, and sold it to Gamurs Group in 2022. History ' ...
'' the idea is pointless and the game has forced replayability, calling the concept of the "Boss Wheel" an annoyance. The vehicles' pacing and respawning were criticized too, where reviewers described the gameplay as being slow and boring, and panned the sections for the lack of checkpoints that causes the entire section to be restarted. ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 w ...
s Jeff Cork said the vehicles have exaggerated momentum and awkward controls, and that they drag on for far too long. Reviewers also criticized the levels, which many said have a unique style but are generic and bland, making the game forgettable. Many critics said the levels' range of difficulty is inconsistent; ''
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'' said the game has a ranging level quality. Some reviews said the game has underused the levels' surroundings and has "no real sense of scale" compared to Chibi-Robo's height. ''Eurogamer'', however, said the game's platforming elements are pleasant and challenging enough for playing. While the game's mechanics received mixed responses, critics such as Peter Brown from ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
'' said it has well-designed boss battles that are visually appealing and fun to fight. One of the most positive aspect of ''Zip Lash'' was Chibi-Robo himself. Critics said the robot's cute appeal is a big driving force for the game and helps make most boring experiences slightly more memorable. This was attributed to the amiibo figure as well, with ''
Kotaku ''Kotaku'' is a video game website and blog that was originally launched in 2004 as part of the Gawker Media network. Notable former contributors to the site include Luke Smith, Cecilia D'Anastasio, Tim Rogers, and Jason Schreier. History ...
'' citing it as the best part of the game and describing the figure as "cute".


Sales

In Japan, more than 14,000 copies of ''Chibi-Robo! Zip Lash'' were sold at launch, placing it ninth in the country's video-game sales charts in its week of release. In the United Kingdom, it failed to appear in the top-40-selling 3DS games, being outsold by releases such as ''
Mario Kart 7 ''Mario Kart 7'' is a kart racing video game developed by Nintendo EAD in cooperation with Retro Studios and published by Nintendo for the Nintendo 3DS in 2011. As with the previous games in the ''Mario Kart'' series, players participate ...
''. Because of this, Thomas Whitehead of ''Nintendo Life'' assessed ''Zip Lash'' to be a commercial failure.


Legacy

Due to ''Chibi-Robo! Zip Lash'' critical and commercial failure, it is considered the final game in the series; , Skip Ltd. has not made any games since 2015. In August 2020, it was widely speculated the company had closed down, citing evidence such as an
HTTP 403 HTTP 403 is an HTTP status code meaning access to the requested resource is forbidden. The server understood the request, but will not fulfill it. Specifications HTTP 403 provides a distinct error case from HTTP 401; while HTTP 401 is returned ...
error when opening the company website, the CEO's removal of the website from his
Twitter Twitter is an online social media and social networking service owned and operated by American company Twitter, Inc., on which users post and interact with 280-character-long messages known as "tweets". Registered users can post, like, and ...
profile, and new occupation of the company's building. In January 2018, Nintendo tweeted a picture of "Fiery Chibi-Robo"; Chibi-Robo being depicted on fire. This led to speculation a "Nintendo Direct" would follow and a new ''Chibi-Robo'' game was going to be announced. The following day, a "Nintendo Direct Mini" was released without mention of a new ''Chibi-Robo'' game. The image of "Fiery Chibi-Robo" has become a
meme A meme ( ) is an idea, behavior, or style that spreads by means of imitation from person to person within a culture and often carries symbolic meaning representing a particular phenomenon or theme. A meme acts as a unit for carrying cultural i ...
in the Nintendo community as representation of excitement for a "Nintendo Direct".


Notes


References


External links

* {{Portal bar, Video games 2015 video games Alien invasions in video games Video games developed in Japan Platform games Skip Ltd. games Nintendo 3DS games Nintendo 3DS-only games Fictional humanoid robots Single-player video games Video games that use Amiibo figurines Vanpool games Sentient toys in fiction Side-scrolling platform games Video games about robots Video games about toys Video games set in Oceania Video games set in Europe Video games set in Africa Video games set in the Caribbean Video games set in Asia Video games set in North America Video games set in Antarctica Video games produced by Kensuke Tanabe